-import pygame
-import os.path
-
-class LaunchScreen :
-
- @staticmethod
- def _get_launch_image() :
- imagePath = os.path.abspath(__file__).split(os.path.sep)[:-1]
- imagePath.extend(['data', 'accueil.png'])
- return os.path.sep.join(imagePath)
-
- def __init__(self) :
- imagePath = LaunchScreen._get_launch_image()
- self.image = pygame.image.load(imagePath)
- size = self.image.get_size()
- pygame.display.set_mode(size, pygame.NOFRAME)
- screen = pygame.display.get_surface()
- screen.blit(self.image, (0,0))
- pygame.display.flip()