# -*- coding: utf-8 -*-
"""
Écran de jeu MinWii :
bandes arc-en-ciel représentant un clavier.

$Id$
$URL$
"""
import pygame
import types

import kinect.pygamedisplay as kinect

import minwii.events as events
from minwii.log import eventLogger
from minwii.eventutils import event_handler, EventDispatcher, EventHandlerMixin
from minwii.musicxml import Tone
from minwii.config import FRAMERATE
from minwii.config import FIRST_HUE
from minwii.config import MIDI_VELOCITY_RANGE
from minwii.config import MIDI_PAN_RANGE
from minwii.config import MIDI_VELOCITY_WRONG_NOTE_ATTN
from minwii.config import SCREEN_RESOLUTION
from minwii.globals import BACKGROUND_LAYER
from minwii.globals import CURSOR_LAYER
from minwii.globals import PLAYING_MODES_DICT

from cursors import WarpingCursor
from column import Column

class PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) :

    def __init__(self, synth, distinctNotes=[], displayNotes=True) :
        """
        distinctNotes : notes disctinctes présentes dans la chanson
        triées du plus grave au plus aigu.
        """
        super(PlayingScreenBase, self).__init__()
        self.synth = synth
        self.distinctNotes = distinctNotes
        self.displayNotes = displayNotes
        self.keyboardLength = 0
        self.keyboardRects = []
        self.cursor = None
        self._initRects()
        self.columns = {}
        self._initColumns()
        self._running = False
        self.kinectRgb = kinect.RGBSprite(alpha=128, size=SCREEN_RESOLUTION)
        # self.add(self.kinectRgb, layer=CURSOR_LAYER)
        self._initCursor()
        
    
    def _initRects(self) :
        """ création des espaces réservés pour
            afficher les colonnes.
        """
        self.keyboardLength = len(self.distinctNotes)
        
        screen = pygame.display.get_surface()

        self.dispWidth  = dispWidth = screen.get_width()
        self.dispHeight = dispHeight = screen.get_height()
        
        columnWidth = int(round(float(dispWidth) / self.keyboardLength))

        rects = []
        for i in range(self.keyboardLength - 1) :
            upperLeftCorner = (i*columnWidth, 0)
            rect = pygame.Rect(upperLeftCorner, (columnWidth, dispHeight))
            rects.append(rect)
        
        # la dernière colonne à la largeur du reste
        upperLeftCorner = ((i+1) * columnWidth, 0)
        rect = pygame.Rect(upperLeftCorner, (dispWidth - (self.keyboardLength - 1) * columnWidth , dispHeight))
        rects.append(rect)
        
        self.keyboardRects = rects
    
    def _initColumns(self) :
        
        hueStep = FIRST_HUE / (self.keyboardLength - 1)
        for i, rect in enumerate(self.keyboardRects) :
            hue = FIRST_HUE - hueStep * i
            tone = self.distinctNotes[i]
            c = Column(self, i, hue, rect, tone, displayNote=self.displayNotes)
            self.add(c, layer=BACKGROUND_LAYER)
            self.columns[tone.midi] = c
        
    
    def _initCursor(self) :
        self.cursor = WarpingCursor(blinkMode=True)
        self.add(self.cursor, layer=CURSOR_LAYER)
        
    def run(self):
        self._running = True
        clock = pygame.time.Clock()
        pygame.display.flip()
        pygame.mouse.set_visible(False)
        while self._running :
            try :
                EventDispatcher.dispatchEvents()
                self.kinectRgb.update()
                dirty = self.draw(pygame.display.get_surface())
                pygame.display.update(dirty)
                clock.tick(FRAMERATE)
            except KeyboardInterrupt :
                self.stop()
                raise
    
    def stop(self) :
        self._running = False
        self.synth.system_reset()
        pygame.mouse.set_visible(True)
        self.cursor._stopBlink()

    @event_handler(pygame.KEYDOWN)       
    def handleKeyDown(self, event) :
        if event.key in (pygame.K_q, pygame.K_ESCAPE) or \
            event.unicode == u'q' :
            self.stop()
    
    @event_handler(pygame.MOUSEBUTTONDOWN)
    def onMouseDown(self, event) :
        # TODO à cleaner : on vire le dernier élément
        # parce qu'il s'agit du curseur
        for col in reversed(self.sprites()[:-1]) :
            if col.rect.collidepoint(*event.pos):
                self.raiseColDown(col, event)
                break

    @event_handler(pygame.MOUSEBUTTONUP)
    def onMouseUp(self, event) :
        for col in reversed(self.sprites()[:-1]) :
            if col.rect.collidepoint(*event.pos) :
                self.raiseColUp(col, event)
                break

    @event_handler(pygame.MOUSEMOTION)
    def onMouseMove(self, event) :
        for col in reversed(self.sprites()[:-1]) :
            if col.rect.collidepoint(*event.pos) :
                self.raiseColOver(col, event)
                break

    def raiseColDown(self, col, mouseEvent) :
        evt = pygame.event.Event(events.COLDOWN, column=col, pos=mouseEvent.pos)
        pygame.event.post(evt)

    def raiseColUp(self, col, mouseEvent) :
        evt = pygame.event.Event(events.COLUP, column=col, pos=mouseEvent.pos)
        pygame.event.post(evt)
    
    def raiseColOver(self, col, mouseEvent) :
        evt = pygame.event.Event(events.COLOVER, column=col, pos=mouseEvent.pos, mouseEvent=mouseEvent)
        pygame.event.post(evt)
    
    def getVelocity(self, pos) :
        vel = (float(self.dispWidth) - pos[1]) / self.dispWidth
        vel = int(vel * (MIDI_VELOCITY_RANGE[1] - MIDI_VELOCITY_RANGE[0])) + MIDI_VELOCITY_RANGE[0]
        return vel
        
    def getPan(self, index) :
        pan = float(index) / (self.keyboardLength -1)
        pan = int(pan * (MIDI_PAN_RANGE[1] - MIDI_PAN_RANGE[0])) + MIDI_PAN_RANGE[0]
        return pan
    
    def playnote(self, col, pos, vel=None) :
        pan = self.getPan(col.index)
        self.synth.cc(0, 10, pan)
        vel = vel or self.getVelocity(pos)
        self.synth.noteon(0, col.tone.midi, vel)
        
class PlayingScreen(PlayingScreenBase) :
    "fenêtre de jeu pour improvisation"
    
    scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72]

    def __init__(self, synth, displayNotes=True) :
        distinctNotes = []
        self.currentColumn = None
        for midi in self.scale :
            tone = Tone(midi)
            distinctNotes.append(tone)
        
        super(PlayingScreen, self).__init__(synth, distinctNotes, displayNotes=displayNotes)
            
    @event_handler(events.COLDOWN)
    def noteon(self, event) :
        col = event.column
        col.update(True)
        self.currentColumn = col
        self.playnote(col, event.pos)

    @event_handler(events.COLUP)
    def noteoff(self, event) :
        if self.currentColumn :
            self.currentColumn.update(False)
            self.synth.noteoff(0, self.currentColumn.tone.midi)
    

class SongPlayingScreen(PlayingScreenBase) :
    
    def __init__(self, synth, song, mode=PLAYING_MODES_DICT['NORMAL'], displayNotes=True, tempoTrim=0) :
        super(SongPlayingScreen, self).__init__(synth, song.distinctNotes, displayNotes=displayNotes)
        self.song = song
        self.quarterNoteDuration = song.quarterNoteDuration
        self.tempoTrim = tempoTrim
        self.currentColumn = None
        self.noteIterator = self.song.iterNotes()
        self.displayNext()
        self._plugListeners(mode)
    
    def _plugListeners(self, mode) :
        "initialisation des gestionnaires d'événements en fonction du mode"

        if mode == PLAYING_MODES_DICT['BEGINNER'] :
            EventDispatcher.addEventListener(events.COLOVER, self.handleBeginnerColumnOver)

        elif mode == PLAYING_MODES_DICT['EASY'] :
            EventDispatcher.addEventListener(events.COLDOWN, self.handleEasyColumnDown)
            EventDispatcher.addEventListener(events.COLOVER, self.handleEasyColumnOver)
        
        elif mode == PLAYING_MODES_DICT['NORMAL'] :
            EventDispatcher.addEventListener(events.COLOVER, self.handleNormalColumnOver)
            EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown)
            EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp)

        elif mode == PLAYING_MODES_DICT['ADVANCED'] :
            EventDispatcher.addEventListener(events.COLDOWN, self.handleColumnDown)
            EventDispatcher.addEventListener(events.COLUP, self.handleColumnUp)

        elif mode == PLAYING_MODES_DICT['EXPERT'] :
            EventDispatcher.addEventListener(events.COLDOWN, self.handleExpertColumnDown)
            EventDispatcher.addEventListener(events.COLUP, self.handleExpertColumnUp)

            
    # --- HID listeners ---
    def handleBeginnerColumnOver(self, event) :
        col = event.column
        if col.state and not self.currentNotePlayed :
            self.playnote(col, event.pos)
            self.setNoteTimeout()
            self.currentNotePlayed = True

    def handleEasyColumnOver(self, event) :
        col = event.column
        if col.state and \
           self.cursor.pressed and \
           not self.currentNotePlayed :
            self.playnote(col, event.pos)
            self.setNoteTimeout()
            self.currentNotePlayed = True

    
    def handleNormalColumnOver(self, event) :
        col = event.column
        if col.state and \
           self.cursor.pressed and \
           not self.currentNotePlayed :
            self.playnote(col, event.pos)
            self.currentNotePlayed = True

    def handleColumnDown(self, event) :
        col = event.column
        if col.state:
            self.playnote(col, event.pos)
            self.currentNotePlayed = True
    
    def handleEasyColumnDown(self, event) :
        col = event.column
        if col.state and \
           not self.currentNotePlayed :
            self.playnote(col, event.pos)
            self.setNoteTimeout()
            self.currentNotePlayed = True


    def handleExpertColumnDown(self, event) :
        col = event.column
        if col.state :
            self.playnote(col, event.pos)
            self.currentNotePlayed = True
        else :
            vel = self.getVelocity(event.pos) * MIDI_VELOCITY_WRONG_NOTE_ATTN
            vel = int(vel)
            self.playnote(col, event.pos, vel=vel)
            self.alternateColumn = col
            self.currentNotePlayed = False

    def handleColumnUp(self, event) :
        if self.currentNotePlayed :
            self.synth.noteoff(0, self.currentColumn.tone.midi)
            self.displayNext()
    
    def handleExpertColumnUp(self, event) :
        if self.currentNotePlayed :
            self.synth.noteoff(0, self.currentColumn.tone.midi)
            self.displayNext()
        else :
            self.synth.noteoff(0, self.alternateColumn.tone.midi)
    
    # --- End HID listeners ---


    def displayNext(self, event=None) :
        if self.currentColumn:
            self.currentColumn.update(False)
        try :
            note, verseIndex = self.noteIterator.next()
        except StopIteration :
            self.noteIterator = self.song.iterNotes()
            note, verseIndex = self.noteIterator.next()
            eventLogger.info(pygame.event.Event(events.SONGEND))
        try :
            syllabus = note.lyrics[verseIndex].syllabus()
        except IndexError :
            syllabus = u'…'
        
        column = self.columns[note.midi]
        column.update(True, syllabus)
        self.currentColumn = column
        self.currentNote = note
        self.currentNotePlayed = False
    
    @event_handler(events.NOTEEND)
    def clearTimeOutAndDisplayNext(self, evt) : 
        pygame.time.set_timer(evt.type, 0)
        self.synth.noteoff(0, self.currentNote.midi)
        self.displayNext()
    
    def setNoteTimeout(self) :
        delay = self.currentNote.duration * self.quarterNoteDuration
        delay = delay + delay * self.tempoTrim
        delay = int(delay)
        if delay < 1 :
            delay = 1 # durée minimale, car 0 désactiverait le timer.
        pygame.time.set_timer(events.NOTEEND, delay)
    
    def tempoTrimUp(self, step=0.1) :
        self.tempoTrim = round(self.tempoTrim - step, 1)
    
    def tempoTrimDown(self, step=0.1) :
        self.tempoTrim = round(self.tempoTrim + step, 1)
    
    def stop(self) :
        pygame.time.set_timer(events.NOTEEND, 0)
        super(SongPlayingScreen, self).stop()
    	
    	