X-Git-Url: https://scm.cri.minesparis.psl.eu/git/ckeditor.git/blobdiff_plain/871bad8291b6dbc29d489d95d185458caab25158..14d450d78a2d67ec1decd64c928151851961dd36:/_source/core/command.js
diff --git a/_source/core/command.js b/_source/core/command.js
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--- a/_source/core/command.js
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-/*
-Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved.
-For licensing, see LICENSE.html or http://ckeditor.com/license
-*/
-
-/**
- * Creates a command class instance.
- * @class Represents a command that can be executed on an editor instance.
- * @param {CKEDITOR.editor} editor The editor instance this command will be
- * related to.
- * @param {CKEDITOR.commandDefinition} commandDefinition The command
- * definition.
- * @augments CKEDITOR.event
- * @example
- * var command = new CKEDITOR.command( editor,
- * {
- * exec : function( editor )
- * {
- * alert( editor.document.getBody().getHtml() );
- * }
- * });
- */
-CKEDITOR.command = function( editor, commandDefinition )
-{
- /**
- * Lists UI items that are associated to this command. This list can be
- * used to interact with the UI on command execution (by the execution code
- * itself, for example).
- * @type Array
- * @example
- * alert( 'Number of UI items associated to this command: ' + command.uiItems.length );
- */
- this.uiItems = [];
-
- /**
- * Executes the command.
- * @param {Object} [data] Any data to pass to the command. Depends on the
- * command implementation and requirements.
- * @returns {Boolean} A boolean indicating that the command has been
- * successfully executed.
- * @example
- * command.exec(); // The command gets executed.
- */
- this.exec = function( data )
- {
- if ( this.state == CKEDITOR.TRISTATE_DISABLED )
- return false;
-
- if ( this.editorFocus ) // Give editor focus if necessary (#4355).
- editor.focus();
-
- return ( commandDefinition.exec.call( this, editor, data ) !== false );
- };
-
- CKEDITOR.tools.extend( this, commandDefinition,
- // Defaults
- /** @lends CKEDITOR.command.prototype */
- {
- /**
- * The editor modes within which the command can be executed. The
- * execution will have no action if the current mode is not listed
- * in this property.
- * @type Object
- * @default { wysiwyg : 1 }
- * @see CKEDITOR.editor.prototype.mode
- * @example
- * // Enable the command in both WYSIWYG and Source modes.
- * command.modes = { wysiwyg : 1, source : 1 };
- * @example
- * // Enable the command in Source mode only.
- * command.modes = { source : 1 };
- */
- modes : { wysiwyg : 1 },
-
- /**
- * Indicates that the editor will get the focus before executing
- * the command.
- * @type Boolean
- * @default true
- * @example
- * // Do not force the editor to have focus when executing the command.
- * command.editorFocus = false;
- */
- editorFocus : 1,
-
- /**
- * Indicates the editor state. Possible values are:
- *
- * - {@link CKEDITOR.TRISTATE_DISABLED}: the command is
- * disabled. It's execution will have no effect. Same as
- * {@link disable}.
- * - {@link CKEDITOR.TRISTATE_ON}: the command is enabled
- * and currently active in the editor (for context sensitive commands,
- * for example).
- * - {@link CKEDITOR.TRISTATE_OFF}: the command is enabled
- * and currently inactive in the editor (for context sensitive
- * commands, for example).
- *
- * Do not set this property directly, using the {@link #setState}
- * method instead.
- * @type Number
- * @default {@link CKEDITOR.TRISTATE_OFF}
- * @example
- * if ( command.state == CKEDITOR.TRISTATE_DISABLED )
- * alert( 'This command is disabled' );
- */
- state : CKEDITOR.TRISTATE_OFF
- });
-
- // Call the CKEDITOR.event constructor to initialize this instance.
- CKEDITOR.event.call( this );
-};
-
-CKEDITOR.command.prototype =
-{
- /**
- * Enables the command for execution. The command state (see
- * {@link CKEDITOR.command.prototype.state}) available before disabling it
- * is restored.
- * @example
- * command.enable();
- * command.exec(); // Execute the command.
- */
- enable : function()
- {
- if ( this.state == CKEDITOR.TRISTATE_DISABLED )
- this.setState( ( !this.preserveState || ( typeof this.previousState == 'undefined' ) ) ? CKEDITOR.TRISTATE_OFF : this.previousState );
- },
-
- /**
- * Disables the command for execution. The command state (see
- * {@link CKEDITOR.command.prototype.state}) will be set to
- * {@link CKEDITOR.TRISTATE_DISABLED}.
- * @example
- * command.disable();
- * command.exec(); // "false" - Nothing happens.
- */
- disable : function()
- {
- this.setState( CKEDITOR.TRISTATE_DISABLED );
- },
-
- /**
- * Sets the command state.
- * @param {Number} newState The new state. See {@link #state}.
- * @returns {Boolean} Returns "true" if the command state changed.
- * @example
- * command.setState( CKEDITOR.TRISTATE_ON );
- * command.exec(); // Execute the command.
- * command.setState( CKEDITOR.TRISTATE_DISABLED );
- * command.exec(); // "false" - Nothing happens.
- * command.setState( CKEDITOR.TRISTATE_OFF );
- * command.exec(); // Execute the command.
- */
- setState : function( newState )
- {
- // Do nothing if there is no state change.
- if ( this.state == newState )
- return false;
-
- this.previousState = this.state;
-
- // Set the new state.
- this.state = newState;
-
- // Fire the "state" event, so other parts of the code can react to the
- // change.
- this.fire( 'state' );
-
- return true;
- },
-
- /**
- * Toggles the on/off (active/inactive) state of the command. This is
- * mainly used internally by context sensitive commands.
- * @example
- * command.toggleState();
- */
- toggleState : function()
- {
- if ( this.state == CKEDITOR.TRISTATE_OFF )
- this.setState( CKEDITOR.TRISTATE_ON );
- else if ( this.state == CKEDITOR.TRISTATE_ON )
- this.setState( CKEDITOR.TRISTATE_OFF );
- }
-};
-
-CKEDITOR.event.implementOn( CKEDITOR.command.prototype, true );
-
-/**
- * Indicates the previous command state.
- * @name CKEDITOR.command.prototype.previousState
- * @type Number
- * @see #state
- * @example
- * alert( command.previousState );
- */
-
-/**
- * Fired when the command state changes.
- * @name CKEDITOR.command#state
- * @event
- * @example
- * command.on( 'state' , function( e )
- * {
- * // Alerts the new state.
- * alert( this.state );
- * });
- */