X-Git-Url: https://scm.cri.minesparis.psl.eu/git/ckeditor.git/blobdiff_plain/256592bf803e851aa7fc953e08a6e9e58d970f8c..871bad8291b6dbc29d489d95d185458caab25158:/skins/ckeditor/_source/plugins/button/plugin.js diff --git a/skins/ckeditor/_source/plugins/button/plugin.js b/skins/ckeditor/_source/plugins/button/plugin.js new file mode 100644 index 0000000..7655229 --- /dev/null +++ b/skins/ckeditor/_source/plugins/button/plugin.js @@ -0,0 +1,290 @@ +/* +Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved. +For licensing, see LICENSE.html or http://ckeditor.com/license +*/ + +CKEDITOR.plugins.add( 'button', +{ + beforeInit : function( editor ) + { + editor.ui.addHandler( CKEDITOR.UI_BUTTON, CKEDITOR.ui.button.handler ); + } +}); + +/** + * Button UI element. + * @constant + * @example + */ +CKEDITOR.UI_BUTTON = 'button'; + +/** + * Represents a button UI element. This class should not be called directly. To + * create new buttons use {@link CKEDITOR.ui.prototype.addButton} instead. + * @constructor + * @param {Object} definition The button definition. + * @example + */ +CKEDITOR.ui.button = function( definition ) +{ + // Copy all definition properties to this object. + CKEDITOR.tools.extend( this, definition, + // Set defaults. + { + title : definition.label, + className : definition.className || ( definition.command && 'cke_button_' + definition.command ) || '', + click : definition.click || function( editor ) + { + editor.execCommand( definition.command ); + } + }); + + this._ = {}; +}; + +/** + * Transforms a button definition in a {@link CKEDITOR.ui.button} instance. + * @type Object + * @example + */ +CKEDITOR.ui.button.handler = +{ + create : function( definition ) + { + return new CKEDITOR.ui.button( definition ); + } +}; + +( function() +{ +CKEDITOR.ui.button.prototype = +{ + /** + * Renders the button. + * @param {CKEDITOR.editor} editor The editor instance which this button is + * to be used by. + * @param {Array} output The output array to which append the HTML relative + * to this button. + * @example + */ + render : function( editor, output ) + { + var env = CKEDITOR.env, + id = this._.id = CKEDITOR.tools.getNextId(), + classes = '', + command = this.command, // Get the command name. + clickFn; + + this._.editor = editor; + + var instance = + { + id : id, + button : this, + editor : editor, + focus : function() + { + var element = CKEDITOR.document.getById( id ); + element.focus(); + }, + execute : function() + { + // IE 6 needs some time before execution (#7922) + if ( CKEDITOR.env.ie && CKEDITOR.env.version < 7 ) + CKEDITOR.tools.setTimeout( function(){ this.button.click( editor ); }, 0, this ); + else + this.button.click( editor ); + } + }; + + var keydownFn = CKEDITOR.tools.addFunction( function( ev ) + { + if ( instance.onkey ) + { + ev = new CKEDITOR.dom.event( ev ); + return ( instance.onkey( instance, ev.getKeystroke() ) !== false ); + } + }); + + var focusFn = CKEDITOR.tools.addFunction( function( ev ) + { + var retVal; + + if ( instance.onfocus ) + retVal = ( instance.onfocus( instance, new CKEDITOR.dom.event( ev ) ) !== false ); + + // FF2: prevent focus event been bubbled up to editor container, which caused unexpected editor focus. + if ( CKEDITOR.env.gecko && CKEDITOR.env.version < 10900 ) + ev.preventBubble(); + return retVal; + }); + + instance.clickFn = clickFn = CKEDITOR.tools.addFunction( instance.execute, instance ); + + + // Indicate a mode sensitive button. + if ( this.modes ) + { + var modeStates = {}; + + function updateState() + { + // "this" is a CKEDITOR.ui.button instance. + + var mode = editor.mode; + + if ( mode ) + { + // Restore saved button state. + var state = this.modes[ mode ] ? modeStates[ mode ] != undefined ? modeStates[ mode ] : + CKEDITOR.TRISTATE_OFF : CKEDITOR.TRISTATE_DISABLED; + + this.setState( editor.readOnly && !this.readOnly ? CKEDITOR.TRISTATE_DISABLED : state ); + } + } + + editor.on( 'beforeModeUnload', function() + { + if ( editor.mode && this._.state != CKEDITOR.TRISTATE_DISABLED ) + modeStates[ editor.mode ] = this._.state; + }, this ); + + editor.on( 'mode', updateState, this); + + // If this button is sensitive to readOnly state, update it accordingly. + !this.readOnly && editor.on( 'readOnly', updateState, this); + } + else if ( command ) + { + // Get the command instance. + command = editor.getCommand( command ); + + if ( command ) + { + command.on( 'state', function() + { + this.setState( command.state ); + }, this); + + classes += 'cke_' + ( + command.state == CKEDITOR.TRISTATE_ON ? 'on' : + command.state == CKEDITOR.TRISTATE_DISABLED ? 'disabled' : + 'off' ); + } + } + + if ( !command ) + classes += 'cke_off'; + + if ( this.className ) + classes += ' ' + this.className; + + output.push( + '', + '= 10900 && !env.hc ? '' : '" href="javascript:void(\''+ ( this.title || '' ).replace( "'", '' )+ '\')"', + ' title="', this.title, '"' + + ' tabindex="-1"' + + ' hidefocus="true"' + + ' role="button"' + + ' aria-labelledby="' + id + '_label"' + + ( this.hasArrow ? ' aria-haspopup="true"' : '' ) ); + + // Some browsers don't cancel key events in the keydown but in the + // keypress. + // TODO: Check if really needed for Gecko+Mac. + if ( env.opera || ( env.gecko && env.mac ) ) + { + output.push( + ' onkeypress="return false;"' ); + } + + // With Firefox, we need to force the button to redraw, otherwise it + // will remain in the focus state. + if ( env.gecko ) + { + output.push( + ' onblur="this.style.cssText = this.style.cssText;"' ); + } + + output.push( + ' onkeydown="return CKEDITOR.tools.callFunction(', keydownFn, ', event);"' + + ' onfocus="return CKEDITOR.tools.callFunction(', focusFn,', event);" ' + + ( CKEDITOR.env.ie ? 'onclick="return false;" onmouseup' : 'onclick' ) + // #188 + '="CKEDITOR.tools.callFunction(', clickFn, ', this); return false;">' + + ' ' + + '', this.label, '' ); + + if ( this.hasArrow ) + { + output.push( + '' + // BLACK DOWN-POINTING TRIANGLE + + ( CKEDITOR.env.hc ? '▼' : ' ' ) + + '' ); + } + + output.push( + '', + '' ); + + if ( this.onRender ) + this.onRender(); + + return instance; + }, + + setState : function( state ) + { + if ( this._.state == state ) + return false; + + this._.state = state; + + var element = CKEDITOR.document.getById( this._.id ); + + if ( element ) + { + element.setState( state ); + state == CKEDITOR.TRISTATE_DISABLED ? + element.setAttribute( 'aria-disabled', true ) : + element.removeAttribute( 'aria-disabled' ); + + state == CKEDITOR.TRISTATE_ON ? + element.setAttribute( 'aria-pressed', true ) : + element.removeAttribute( 'aria-pressed' ); + + return true; + } + else + return false; + } +}; + +})(); + +/** + * Adds a button definition to the UI elements list. + * @param {String} name The button name. + * @param {Object} definition The button definition. + * @example + * editorInstance.ui.addButton( 'MyBold', + * { + * label : 'My Bold', + * command : 'bold' + * }); + */ +CKEDITOR.ui.prototype.addButton = function( name, definition ) +{ + this.add( name, CKEDITOR.UI_BUTTON, definition ); +};