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[ckeditor.git] / skins / ckeditor / _source / plugins / button / plugin.js
diff --git a/skins/ckeditor/_source/plugins/button/plugin.js b/skins/ckeditor/_source/plugins/button/plugin.js
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+/*\r
+Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved.\r
+For licensing, see LICENSE.html or http://ckeditor.com/license\r
+*/\r
+\r
+CKEDITOR.plugins.add( 'button',\r
+{\r
+       beforeInit : function( editor )\r
+       {\r
+               editor.ui.addHandler( CKEDITOR.UI_BUTTON, CKEDITOR.ui.button.handler );\r
+       }\r
+});\r
+\r
+/**\r
+ * Button UI element.\r
+ * @constant\r
+ * @example\r
+ */\r
+CKEDITOR.UI_BUTTON = 'button';\r
+\r
+/**\r
+ * Represents a button UI element. This class should not be called directly. To\r
+ * create new buttons use {@link CKEDITOR.ui.prototype.addButton} instead.\r
+ * @constructor\r
+ * @param {Object} definition The button definition.\r
+ * @example\r
+ */\r
+CKEDITOR.ui.button = function( definition )\r
+{\r
+       // Copy all definition properties to this object.\r
+       CKEDITOR.tools.extend( this, definition,\r
+               // Set defaults.\r
+               {\r
+                       title           : definition.label,\r
+                       className       : definition.className || ( definition.command && 'cke_button_' + definition.command ) || '',\r
+                       click           : definition.click || function( editor )\r
+                               {\r
+                                       editor.execCommand( definition.command );\r
+                               }\r
+               });\r
+\r
+       this._ = {};\r
+};\r
+\r
+/**\r
+ * Transforms a button definition in a {@link CKEDITOR.ui.button} instance.\r
+ * @type Object\r
+ * @example\r
+ */\r
+CKEDITOR.ui.button.handler =\r
+{\r
+       create : function( definition )\r
+       {\r
+               return new CKEDITOR.ui.button( definition );\r
+       }\r
+};\r
+\r
+( function()\r
+{\r
+CKEDITOR.ui.button.prototype =\r
+{\r
+       /**\r
+        * Renders the button.\r
+        * @param {CKEDITOR.editor} editor The editor instance which this button is\r
+        *              to be used by.\r
+        * @param {Array} output The output array to which append the HTML relative\r
+        *              to this button.\r
+        * @example\r
+        */\r
+       render : function( editor, output )\r
+       {\r
+               var env = CKEDITOR.env,\r
+                       id = this._.id = CKEDITOR.tools.getNextId(),\r
+                       classes = '',\r
+                       command = this.command, // Get the command name.\r
+                       clickFn;\r
+\r
+               this._.editor = editor;\r
+\r
+               var instance =\r
+               {\r
+                       id : id,\r
+                       button : this,\r
+                       editor : editor,\r
+                       focus : function()\r
+                       {\r
+                               var element = CKEDITOR.document.getById( id );\r
+                               element.focus();\r
+                       },\r
+                       execute : function()\r
+                       {\r
+                               // IE 6 needs some time before execution (#7922)\r
+                               if ( CKEDITOR.env.ie && CKEDITOR.env.version < 7 )\r
+                                       CKEDITOR.tools.setTimeout( function(){ this.button.click( editor ); }, 0, this );\r
+                               else\r
+                                       this.button.click( editor );\r
+                       }\r
+               };\r
+\r
+               var keydownFn = CKEDITOR.tools.addFunction( function( ev )\r
+                       {\r
+                               if ( instance.onkey )\r
+                               {\r
+                                       ev = new CKEDITOR.dom.event( ev );\r
+                                       return ( instance.onkey( instance, ev.getKeystroke() ) !== false );\r
+                               }\r
+                       });\r
+\r
+               var focusFn = CKEDITOR.tools.addFunction( function( ev )\r
+                       {\r
+                               var retVal;\r
+\r
+                               if ( instance.onfocus )\r
+                                         retVal = ( instance.onfocus( instance, new CKEDITOR.dom.event( ev ) ) !== false );\r
+\r
+                               // FF2: prevent focus event been bubbled up to editor container, which caused unexpected editor focus.\r
+                               if ( CKEDITOR.env.gecko && CKEDITOR.env.version < 10900 )\r
+                                         ev.preventBubble();\r
+                               return retVal;\r
+                       });\r
+\r
+               instance.clickFn = clickFn = CKEDITOR.tools.addFunction( instance.execute, instance );\r
+\r
+\r
+               // Indicate a mode sensitive button.\r
+               if ( this.modes )\r
+               {\r
+                       var modeStates = {};\r
+\r
+                       function updateState()\r
+                       {\r
+                               // "this" is a CKEDITOR.ui.button instance.\r
+\r
+                               var mode = editor.mode;\r
+\r
+                               if ( mode )\r
+                               {\r
+                                       // Restore saved button state.\r
+                                       var state = this.modes[ mode ] ? modeStates[ mode ] != undefined ? modeStates[ mode ] :\r
+                                                       CKEDITOR.TRISTATE_OFF : CKEDITOR.TRISTATE_DISABLED;\r
+\r
+                                       this.setState( editor.readOnly && !this.readOnly ? CKEDITOR.TRISTATE_DISABLED : state );\r
+                               }\r
+                       }\r
+\r
+                       editor.on( 'beforeModeUnload', function()\r
+                               {\r
+                                       if ( editor.mode && this._.state != CKEDITOR.TRISTATE_DISABLED )\r
+                                               modeStates[ editor.mode ] = this._.state;\r
+                               }, this );\r
+\r
+                       editor.on( 'mode', updateState, this);\r
+\r
+                       // If this button is sensitive to readOnly state, update it accordingly.\r
+                       !this.readOnly && editor.on( 'readOnly', updateState, this);\r
+               }\r
+               else if ( command )\r
+               {\r
+                       // Get the command instance.\r
+                       command = editor.getCommand( command );\r
+\r
+                       if ( command )\r
+                       {\r
+                               command.on( 'state', function()\r
+                                       {\r
+                                               this.setState( command.state );\r
+                                       }, this);\r
+\r
+                               classes += 'cke_' + (\r
+                                       command.state == CKEDITOR.TRISTATE_ON ? 'on' :\r
+                                       command.state == CKEDITOR.TRISTATE_DISABLED ? 'disabled' :\r
+                                       'off' );\r
+                       }\r
+               }\r
+\r
+               if ( !command )\r
+                       classes += 'cke_off';\r
+\r
+               if ( this.className )\r
+                       classes += ' ' + this.className;\r
+\r
+               output.push(\r
+                       '<span class="cke_button' + ( this.icon && this.icon.indexOf( '.png' ) == -1 ? ' cke_noalphafix' : '' ) + '">',\r
+                       '<a id="', id, '"' +\r
+                               ' class="', classes, '"',\r
+                               env.gecko && env.version >= 10900 && !env.hc  ? '' : '" href="javascript:void(\''+ ( this.title || '' ).replace( "'", '' )+ '\')"',\r
+                               ' title="', this.title, '"' +\r
+                               ' tabindex="-1"' +\r
+                               ' hidefocus="true"' +\r
+                           ' role="button"' +\r
+                               ' aria-labelledby="' + id + '_label"' +\r
+                               ( this.hasArrow ?  ' aria-haspopup="true"' : '' ) );\r
+\r
+               // Some browsers don't cancel key events in the keydown but in the\r
+               // keypress.\r
+               // TODO: Check if really needed for Gecko+Mac.\r
+               if ( env.opera || ( env.gecko && env.mac ) )\r
+               {\r
+                       output.push(\r
+                               ' onkeypress="return false;"' );\r
+               }\r
+\r
+               // With Firefox, we need to force the button to redraw, otherwise it\r
+               // will remain in the focus state.\r
+               if ( env.gecko )\r
+               {\r
+                       output.push(\r
+                               ' onblur="this.style.cssText = this.style.cssText;"' );\r
+               }\r
+\r
+               output.push(\r
+                                       ' onkeydown="return CKEDITOR.tools.callFunction(', keydownFn, ', event);"' +\r
+                                       ' onfocus="return CKEDITOR.tools.callFunction(', focusFn,', event);" ' +\r
+                                       ( CKEDITOR.env.ie ? 'onclick="return false;" onmouseup' : 'onclick' ) +         // #188\r
+                                               '="CKEDITOR.tools.callFunction(', clickFn, ', this); return false;">' +\r
+                                       '<span class="cke_icon"' );\r
+\r
+               if ( this.icon )\r
+               {\r
+                       var offset = ( this.iconOffset || 0 ) * -16;\r
+                       output.push( ' style="background-image:url(', CKEDITOR.getUrl( this.icon ), ');background-position:0 ' + offset + 'px;"' );\r
+               }\r
+\r
+               output.push(\r
+                                       '>&nbsp;</span>' +\r
+                                       '<span id="', id, '_label" class="cke_label">', this.label, '</span>' );\r
+\r
+               if ( this.hasArrow )\r
+               {\r
+                       output.push(\r
+                                       '<span class="cke_buttonarrow">'\r
+                                       // BLACK DOWN-POINTING TRIANGLE\r
+                                       + ( CKEDITOR.env.hc ? '&#9660;' : '&nbsp;' )\r
+                                       + '</span>' );\r
+               }\r
+\r
+               output.push(\r
+                       '</a>',\r
+                       '</span>' );\r
+\r
+               if ( this.onRender )\r
+                       this.onRender();\r
+\r
+               return instance;\r
+       },\r
+\r
+       setState : function( state )\r
+       {\r
+               if ( this._.state == state )\r
+                       return false;\r
+\r
+               this._.state = state;\r
+\r
+               var element = CKEDITOR.document.getById( this._.id );\r
+\r
+               if ( element )\r
+               {\r
+                       element.setState( state );\r
+                       state == CKEDITOR.TRISTATE_DISABLED ?\r
+                               element.setAttribute( 'aria-disabled', true ) :\r
+                               element.removeAttribute( 'aria-disabled' );\r
+\r
+                       state == CKEDITOR.TRISTATE_ON ?\r
+                               element.setAttribute( 'aria-pressed', true ) :\r
+                               element.removeAttribute( 'aria-pressed' );\r
+\r
+                       return true;\r
+               }\r
+               else\r
+                       return false;\r
+       }\r
+};\r
+\r
+})();\r
+\r
+/**\r
+ * Adds a button definition to the UI elements list.\r
+ * @param {String} name The button name.\r
+ * @param {Object} definition The button definition.\r
+ * @example\r
+ * editorInstance.ui.addButton( 'MyBold',\r
+ *     {\r
+ *         label : 'My Bold',\r
+ *         command : 'bold'\r
+ *     });\r
+ */\r
+CKEDITOR.ui.prototype.addButton = function( name, definition )\r
+{\r
+       this.add( name, CKEDITOR.UI_BUTTON, definition );\r
+};\r